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Mixing Complementary Colors in SG - Tutorial

vogelbekdier on 15. Mar, 2012 — Lang: No text

Mixing Complementary Colors in SG - Tutorial
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  • stihl 9.3.2013
    n=6
    dn=3
    Dn=18
  • Sportacus 18.11.2012
    Good!
  • Magique 18.3.2012
    :)
  • calm 18.3.2012
    Great conversation & explanations! Thanks for pushing this. :-)
  • vogelbekdier 16.3.2012
    Here the link to Ambro's perfect colors tuto
    http://stripgenerator.com/booklet/1679/tutorials/page/4/
  • vogelbekdier 16.3.2012
    @Ambro,

    Read some under your experiments and optical illusions booklets. You gave the answer to my questions. Only the Red, blacK and White are pure colors. So my feeling that something did not add up was correct. Pfiew..... I can sleep well again :-)

    So SG is not a regular RGB (light) system, nor a regular CMYK (pigments on paper) system.
    Thanks for that!
  • vogelbekdier 16.3.2012
    @Occam,

    Haha brown lighting, that director was really mean. :-)
    Just as making a light shade with paint, without the white.

    @Ambro,

    Aha, so they mix the colorchannels and then devide by half. That explains all the greyish colours coming through (if I understand it now)
  • benjamin895 16.3.2012
    interesting conversation guys.. i have nothing else to contribute haha

    another good tutorial mate:)
  • NBSloth 16.3.2012
    Good old colorwheel
  • vogelbekdier 16.3.2012
    Hey guys very interesting, I will react tomorrow.
  • Ambrosius77 16.3.2012
    Hahhaha welcome in the club.

    the only perfect way for getting the colors is what I done in my Perfect Colors strip.

    Apart from it the best result is when you only mix 2 colors together, one 100% opacity and a 50% on top of that. these give the best result.

    Everything else getting looking grey and dirty.

    And never mix a color and its inverted version. thats just plain grey
  • OccamsRayzor 16.3.2012
    Working with light can be really interesting (and sometimes frustrating). I've done a great deal of theatrical/stage lighting and some fantastic effects can be achieved with just the three primary colours of red, blue and green. I nearly wept for the future of humanity, though, when a particular director asked for brown lighting.
  • hellopeople82 16.3.2012
    Interesting conversation between you and Occams... Great job!
  • vogelbekdier 16.3.2012
    Hey Occam,
    Thanks for your answers.
    Maybe it's html or flash indeed. I am really interested in this because I tried to mix some. And next week we're going to do a colorstudy on paper.
  • gregheffleydude1 16.3.2012
    Good job.
  • OccamsRayzor 16.3.2012
    I think it's due to the way colours are displayed in html/flash. I understand how you're thinking but essentially, when we mix colours by adjusting opacity, it's just an illusion. There are no primary colours in SG - even the theme pack colours are not primaries.
    The man to really answer your questions the best is Ambro. He's the whizkid with this stuff.
  • vogelbekdier 16.3.2012
    @Occam,
    I understand, but something ain't tickin'.
    I want to find out what the 3 primary colors are.
    - If SG emulates paint on paper (RYB system), R&Y gives Orange (which happens). B&Y should give Green (which not happens) and B&R gives purple (this happens). No RYB system thus.
    - If SG is a regular RGB system, R&G should give Yellow (this is not quit happening), G&B should give Cyan and B&R should give Magenta (these last two kinda happen).

    Do you follow my questions?
    My conclusion so far is that SG has a completely own colorsystem (with no sharp defined primary colors).

    edited by owner

  • OccamsRayzor 15.3.2012
    The reason blue and yellow do not create green here, is because they are 'negatives' of each other, as is green and pink. If you combined Yellow (a theme pack colour) and the standard blue, then you will get green.
    Few people have theme packs.
  • opeluna1 15.3.2012
    cool

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