Stripview
Glass - Orb and Bubble Tutorial
NooniePuuBunny on 19. May, 2011 — Lang: English
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Description
Well, I guess its time I showed my hand on how I create bubbles and glass.
This strip is a reply to Gen-En Easter Egg, First Wave Invasion, Shiny Balls, Gen En: Library of Chaos?, Glass Cut Into Nothing, Tutorial - making boxes, Glass Tutorial Appendix: Glass Tubes, ALIEN GLASS ORB TUTORIAL
I'll start with circles. Make one smaller than the other then put one on top of the other (slightly uneven to each other.
Reduce the opacity of both circles to around 20% depending on what you want. Lighter for bubbles, heavier for thick glass or spheres.
Now hit the masking button on the larger circle and mask it with the smaller circle.
You now have a reduced opacity mask in one layer. This is more efficent and causes less squaring problem possibilities than two separate pieces.
Duplicate this circle and invert the top white.
If you want liquid, put it between the white and black layer now.
I usually do one reduced opacity layer with small bluring, a smaller layer of the same opacity, and then a solid opacity layer with full blur.
Skip the liquid step to make bubbles.
Shading:
Placing these on top and behind each other will give your sphere depth.
16% opacity, masked circle, 5% Blur, front
75% opacity, 21% blur, circle, behind (omit if making bubbles, not spheres)
49% opacity, 14% blur, masked circle, front
24% opacity, 34% blur, circle, front right corner
61% opacity, 28% blur, circle, front right corner
100% opacity, 25% blur, circle, front right corner
Group together, blur to taste.
Enjoy your shiny balls.Transcript
ExpandWell, I guess its time I showed my hand on how I create bubbles and glass.
I'll start with circles. Make one smaller than the other then put one on top of the other (slightly uneven to each other.
Reduce the opacity of both circles to around 20% depending on what you want. Lighter for bubbles, heavier for thick glass or spheres.
Now hit the masking button on the larger circle and mask it with the smaller circle.
You now have a reduced opacity mask in one layer. This is more efficent and causes less squaring problem possibilities than two spearate pieces.
Duplicate this circle and invert the top white.
If you want liquid, put it between the white and black layer now.
I usually do one reduced opacity layer with small bluring, a smaller layer of the same opacity, and then a solid opacity layer with full blur.
Shading:
Placing these on top and behind each other will give your sphere depth.
16% opacity, masked circle, 5% Blur, front
75% opacity, 21% blur, circle, behind (omit if making bubbles, not spheres)
49% opacity, 14% blur, masked circle, front
24% opacity, 34% blur, circle, front right corner
61% opacity, 28% blur, circle, front right corner
100% opacity, 25% blur, circle, front right corner
Group together, blur to taste.
Enjoy your shiny balls.
Skip the liquid step to make bubbles.
Comments
edited by owner
Yeah, most of the time I skimp on details because its so time consuming and it makes the engine act weird. :D This, however, is a simple touch that I like.
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