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SGG II: Any Mews is good Mews
NooniePuuBunny on 12. May, 2010 — Lang: English
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Description
Arijikara is about to get a wake up call.
This strip is a reply to SGG II: Grezka the Insane..., SGG II: Entry to Battle, SGG II: The Totoro Solution, SGG II: Alert - death in the dawn lightTranscript
ExpandThe Mews help us keep our finger on the pulse of the world... People don't notice them watching, thinking them merely an animal... The remainder of the team has snuck in among the two bases that flank Thumballa. When we give the word, they will kill some of the guard and cause mass confusion. While they're distracted, we should be able to get in We've left some assassins in the mountain base hidden among the guard there... The Mews found a good route that will hide our flight. Such ignorance will be their downfall... Ignorantly, they're ignored... So we are to move forward? Yes, it is crucial. Saan has failed to kill Akio with Farfalle's help. They're both injured. I've been informed they're hiding in a hovel near the capital
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